TH 2423 Introduction to Theater

David Lipscomb University

Dr. Larry A. Brown

 

2

ELEMENTS OF DRAMA

 

Climactic and Episodic Plots

 

Although dramatic plots vary widely in specific details, most follow one of two major forms: climactic and episodic. Climactic plot describes the pattern of Greek tragedy, whereas the plays of Shakespeare are examples of episodic plot.

 

Characteristics of the climactic plot. When an author chooses the climactic form, he begins his story near its conclusion, after much significant action has already occurred in the fictional world. This is called a late point of attack. In Antigone all the events concerning the civil war and the death of her brothers have taken place before the first scene of the play. There are three important consequences of this approach. First, the playwright must include pertinent information about the past in the form of exposition. Characters discuss what they have done and what brought them to the current situation, filling in gaps about previous events; in the first scene, Antigone tells her sister about Creon's decree and her resolve to disobey it. Second, a play with a late point of attack usually covers a brief span of time, in many cases a few hours. With all the preliminary incidents in the past, the plot moves directly to the highest point of tension called the climax, each action leading to the next in a chain of cause and effect. Third, because the play focuses on the final moments of the action before the climax, there is little time to introduce many characters or change settings. Often the climactic play is set in one location with a limited cast and is divided into two or three long acts.

 

Characteristics of the episodic plot. This type of plot covers an extensive period of time, sometimes many years, and may take place in several locations. A large number of characters may enter into the action; there may even be a parallel or secondary action, called the subplot, involving a different set of characters (as in the stories of King Lear and Gloucester). The sequence of episodes will not necessarily develop according to the rules of cause and effect; that is, one scene does not always lead to the next, but may skip to another part of the action in the subplot. Rather than the cause-and-effect pattern of climactic plots, the playwright may use two techniques to organize the action: with parallelism he creates similarities between the fate of different sets of characters (Gloucester's mistreatment by his son Edmund reinforces the theme of unjust suffering by Lear at the hands of his daughters); with contrast, the focus may move from one group of characters to another in a different location, short scenes may alternate with longer ones, public scenes with private ones, comic scenes with serious scenes (in Macbeth the drunken porter's speech follows immediately after the murder of Duncan, offering a grim contrast).

 

The overall effect of climactic structure is compression. The plot is tightly constructed and focused on a single action involving a few people in a tense and potentially explosive situation. In contrast, the overall effect of episodic structure is cumulative. Isolated actions do not determine the outcome of the plot so much as the avalanche of events which sweeps everything toward the conclusion.

 

Basic Elements of Plot

 

As was mentioned above, exposition refers to information which the playwright provides about characters, setting, and events which happened in the fictional world prior to the beginning of the play. Unless the play has a narrator or makes use of soliloquies, this information must be worked into the dialogue in a manner which sounds natural and convincing. Exposition may be preliminary and concentrated, appearing mainly in the first few scenes. In most Greek tragedies and in Shakespeare, the setting and the current crisis are established in the first act. Other types of plays use delayed and concentrated exposition, for instance, the detective story in which everyone gathers in the final scene to hear the master sleuth's explanation of the crime. More often in rulern plays exposition is delayed and distributed throughout the drama, offering a few pieces of the puzzle at a time, a strategy which keeps the spectator busy with filling in all the gaps.

 

If drama imitates action, there must be an agent to perform the action, whom we call the protagonist. As the focal point of the drama, the protagonist has an objective, some task to accomplish or some goal to attain. Most protagonists have active, dynamic personalities; they are people who take charge of the situation and seek to change things to their advantage. Once Oedipus learns the cause of the plague, he does not hesitate in seeking out the murderer in their midst. Other protagonists appear in a story primarily as victims, for instance, the suffering women and children in Euripides' Trojan Women who play passive roles due to circumstances beyond their control. They remain the central characters because of their strong will to survive their catastrophe with some remnant of dignity. This latter example illustrates that the protagonist may be a group rather than an individual. Furthermore, we usually think of the protagonist as the hero of the play, but Shakespeare portrays the villainous Macbeth as a protagonist, and it remains a tribute to the playwright's skill that we care for this bloody monster until the end of the tragedy.

 

If the protagonist were to reach his goal immediately, the play would be over in a matter of minutes. To extend the action, the author introduces complications into the plot in the form of obstacles. There are three basic kinds of obstacles: physical/situational, personal, and psychological. (1) Physical obstacles arise from the situation: the hero must reach a distant location, overcome serious illness, or defuse a bomb in a few seconds. (2) A personal obstacle is another person who opposes the hero's goals, called the antagonist (Creon acts as antagonist when he attempts to prevent Antigone from burying her brother). (3) At times the thing which stands in the way of reaching the goal lies within the protagonist himself (Hamlet has doubts about the guilt of Claudius and the honesty of the Ghost). These are psychological obstacles which split the hero's personality in two, in effect making him both protagonist and antagonist.

 

Most plots depict some type of reversal in the character's fortunes, either from misery to happiness or from success to disaster. In a complex plot there may be several reversals or "plot twists" before the final one which determines the character's ultimate fate. Reversal, also called dramatic irony, occurs whenever events turn out contrary to expectations. There are two types of dramatic irony, named after the Greek tragedians who commonly used them. Sophoclean irony refers to reversals in which the character's expectations are thwarted. In Oedipus the King, the audience foresees the truth about Oedipus long before he himself does. This type of irony produces suspense in that the audience fears not the unknown but the inevitable. Euripidean irony occurs when a sudden plot twist takes the audience by surprise, along with the character (at times, the characters know more than the audience). In Euripides' play Heracles the great hero returns home to rescue his family from a villainous tyrant when, without warning, he is struck by the gods with madness, causing him to kill his own wife and children. Both types of irony are found in comedy as well.

 

Recognition or discovery refers to a specific type of reversal in which a character moves from a state of ignorance to knowledge. In its simplest form, discovery may occur when a character recognizes another person, often a long-lost relative or friend, by certain identifying marks such as a scar or a piece of jewelry. A more sophisticated use of discovery occurs in a play such as Oedipus where the protagonist learns a particular truth which drastically alters his view of the situation, in this case, a truth about himself. In the Poetics Aristotle argued that this type of discovery was the most effective because it combines recognition with reversal, leading directly to the hero's downfall.

 

The playwright must carefully lay the groundwork for both reversal and recognition so that the new development seems credible. To prepare the audience for future surprises, the author foreshadows events by planting clues along the way. The plant appears as a minor detail at first but later turns out to be significant. A speech may reveal an attitude or character trait which leads to overt behavior later in the play. A person who always talks about money might eventually rob a bank. Minor stage business, such as taking medicine, may lend credibility to a heart attack in the final act. Exposition often gives justification to present action: Oedipus's wisdom in defeating the Sphinx before the play begins provides crucial information about his character. Seemingly innocent actions often set up the possibility of major events. The Russian playwright Anton Chekhov once said that if someone hammers a nail into the wall in the first scene, he will be hanging from it in the last. "When a surprising event takes place, it may be startling, but it must be credible. Plants establish the basis for such credibility" (Smiley 66).

 

As the protagonist moves forward toward his goal, surmounting obstacles along the way, he arrives at several points of crisis. A crisis can be identified by two factors: it forces the character to make a decision and it changes the course of subsequent action. When Hamlet discovers Claudius at prayer, he must decide whether or not to take this opportunity to kill him. If he had chosen to act at this time, Claudius would never have arranged Hamlet's death by means of the duel and the poisoned rapier. In this way most plots observe the law of diminishing possibilities: the character's choice of one alternative limits all future options, a process which continues until the end appears inevitable.

 

A series of crises build to a climax, the highest point of tension within the plot. Some plays have a minor climax before the major, an effect which heightens the intensity of the latter. From the Corinthian's speech, Jocasta recognizes the truth about her husband/son before Oedipus does, providing a minor climax in preparation for his discovery. In Hamlet, the "Mousetrap" scene in which Claudius' guilt is confirmed also serves as a minor climax before the dueling scene in the final act. Note that both climactic and episodic forms of plays ordinarily build toward a major climax, even though they proceed in different ways.

 

After the climax comes the resolution of the plot, sometimes identified by the French term denouement. At this point several things normally occur. (1) The central action concludes with the victory or defeat of the protagonist, whose fate often determines those of the other characters as well. (2) All crucial information needed to fill in gaps about both past and present actions is provided. (3) The situation in the fictional world returns to a relative state of balance, though different from the conditions which existed before the action began.

 

The Fictional World of the Play

 

A play does not reflect an image of this world so much as it creates its own possible world. The Thebes of Oedipus and the Elsinore of Hamlet do not represent places whose coordinates lie in real time and space. They are islands in the stream of imagination whose existence depends upon our creative participation. Even when contemporary plays or films are set in familiar locations, the spectator does not confuse the London or New York of the story world with the actual cities, expecting to meet James Bond or Spiderman there.

 

Some fictional worlds create an alternative reality with different laws of possibility, consistent within the fictional realm but impossible in the actual world. To see a play with the "willing suspension of disbelief," as Coleridge suggested, is to accept the rules of the fictional world as given in a particular play. We “believe” that Hamlet actually sees a ghost because Shakespeare has created a credible fictional world in which ghosts indeed exist.

 

While in some fictional worlds it may appear that anything can happen, playwrights have to create their fictional worlds according to four major rules of possible action, and remain consistent to these rules throughout the play.

 

The Being rule describes what is possible and impossible within a fictional world, the physical laws of nature. In our reality people do not hold conversations with animals, but in myths and fairy tales, this is not uncommon. When threatened, we do not expect flying chariots drawn by dragons to come to our rescue, but in the tragedy of Medea, such things are possible. The Being rule determines a character's ability (superhuman strength) and potential resources (gods, magic, divine guidance) to overcome challenges and obstacles thrown in his way. In fictional worlds similar to our own, characters do not have recourse to special powers, but as consolation they need not contend with witches and ghosts either.

 

The Imperative rule concerns matters of permission, prohibition, and obligation. People are often driven by a sense of ought based on moral or legal responsibility. They avoid certain actions prohibited by law or a code of ethics, and perform others because they feel it is their duty. When they break the law or fail to fulfill their obligations, punishment is the inevitable result. In a play about Moses, we might expect him to follow the Ten Commandments. Oedipus, however, follows a different set of laws. No one in the play indicts Oedipus for mere murder, but for the fact that he killed his father. The chivalric code of honor of 17th century France compels the hero of Corneille's Le Cid to kill his beloved’s father in a duel in order to avenge an insult to his own father's dignity, an act which may seem strange to us but which was perfectly natural to the expectations of that culture.

 

In many circumstances a person's choice of behavior depends on his knowledge of the situation or what he believes to be true. The Knowledge rule defines the limits of what is or can be known at a particular time in a given world. Oedipus would certainly have avoided marrying Jocasta if he had known that she was his mother. Later, he realizes that more information is needed, and the story becomes a desperate search for the truth about himself. In another tragedy of ignorance, Macbeth returns to the witches for reassurance that his bloody course is safe, but he leaves with mistaken confidence in an ambiguous prophecy. Knowledge, or the lack thereof, determines his choices and seals his doom.

 

Often a play limits the information available to us to the knowledge of a particular character. In a murder mystery, the audience may have access only to the clues which the detective discovers and thus will solve the mystery no sooner than he does. The playwright may even withhold evidence of which the detective is aware (for instance, that he himself is the murderer, as in Agatha Christie's The Mousetrap) in order to increase the element of surprise. If, however, we observe a scene or overhear a crucial conversation when the detective is not present, our understanding of the case surpasses his. In this situation the thrill of the mystery derives not from surprise but suspense (will the sleuth discover the truth in time?) as it allows us in on the secret.

 

Finally, questions of value – what is good, beautiful, desirable – are the domain of the Value rule. A person will forfeit all other options to pursue his quest for what he perceives as the highest good. Of course, values are relative, and those the hero defends are frequently not those held by the community. Antigone claims to follow the dictates of divine law which stands against the law of the state established by Creon. Usually, whatever constitutes the supreme goal of the central character defines the highest good within the fictional world. In romantic comedy, if the hero seeks the affections of a lady, we do not question the worthiness of his choice; if he must trick her guardian to obtain her, we do not condemn but applaud his act of deception. In tragedy where matters of personal integrity are at stake, we accept extreme behavior (such as Oedipus gouging out his eyes) as appropriate action for that character, even though it might not be for others. Unless the playwright offers a different perspective which calls into question the beliefs of the main character, the protagonist's value-system establishes the categories by which action within the fictional world is evaluated.

 

Manipulation of Fictional Time by Pacing and Order

 

The playwright often manipulates the pacing or rate of flow of fictional time. The plot of a play usually indicates more time passing than the actual length of the performance (2-3 hours). The action in Shakespeare's plays can extend days, months, or even years. Spectators recognize that more time passes in the fictional world than it takes to portray these events onstage. Bernard Shaw's Back to Methuselah, which covers over 30,000 years of human evolution, demonstrates that there is no limit to the expanse of time a play may depict within a few hours.

 

On the other hand, a playwright may desire to slow down or even stop the action of the story to emphasize a point or describe a character's state of mind. At such times, fictional time pauses while the performance continues, as when one character talks to the audience while everyone else on stage freezes in place.

 

The playwright can also manipulate the order in which scenes are revealed, shuffling the sequence of events in the story. In Amadeus, we hear a bitter old man Salieri tell how he tried to murder Mozart. The play skips back and forth across time, revealing the story through multiple flashbacks. The order in which we see the events of Salieri’s life does not correspond to the actual order of events in the fictional world.

 

 

STUDY GUIDE FOR PART TWO

 

 

Review Terms

 

exposition                                                                 

protagonist                                                               

antagonist                                                                

foreshadowing                                                        

plant                                                                           

complication                                                                           

obstacle (3 types)                                                 

reversal                                                                     

dramatic irony (2 types)                                    

recognition/discovery                                          

crisis                                                                           

climax

resolution

 

 

Review Questions 

 

What are the differences between climactic and episodic plots?

 

How does an author use the four rules (being, imperative, knowledge, value) to create a fictional world?